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Posted by CHz

Entry syndicated from Alterna Citizen Program M-00: Init (System Noise) [feed link]

By Takayuki Aihara

Game info: Sega Retro
Listening: physical soundtrack (tracks 22-27, incomplete), digital soundtrack (tracks 35-40, incomplete)

Credits

Sound Technical Director: Masaru Setsumaru
Sound Director: Takayuki Aihara

The physical soundtrack release includes an overall list of composers for the entire music selection and Takayuki Aihara is among the composers listed, and on his website he explicitly states that he composed for this game.

Info

SEGA consoles are dead! All the Sakatsuku installments from now on are going to be for other systems, like this first entry for the PS2. The audio for the 2002 Sakatsuku entry Sakatsuku 2002 was once again outsourced, this time to Takayuki Aihara in one of his earlier freelance works after leaving game developer Arika in 2000. Aihara is a composer I tend to underrate because he frequently works with composers I like a lot more than him (particularly Shinji Hosoe and Ayako Saso), so even when I enjoy his contributions they tend to get overshadowed in my mind by those of others. But he’s a good composer! After all, he wrote more than half of the legendary Drakengard soundtrack, his place in history is secure just from that alone.

I didn’t mention this explicitly before, but the sound tests of sequenced music in the Dreamcast games all give the songs functional titles referring to their use—cities of various sizes, pre-match jingles, news broadcasts, etc.—and they reused those same functional titles in every game, despite the music changing from game to game and the pieces apparently having real titles as given on the soundtrack releases. This first PS2 game also follows suit in having a sound test of presumably sequenced music with most of the usual titles, this time having about a bit under 20 normal pieces and jingles apiece (a couple of tracks are duplicated, not sure if this is an error or not). However, this soundtrack also has 36 streamed tracks in a STRM.BIN archive file, though it’s really only half that many distinct compositions because every piece has two versions with very slightly different orchestration. Did the Dreamcast games also have this much streamed music, and I just didn’t know because I couldn’t extract it before? I sure hope not!

The soundtrack this time around is very different from its predecessors, largely eschewing jazz music of any sort in favor of a mix of orchestral pieces that’re a little stodgier and less library music-feeling than what we heard in the first game and some much synthier, generally chill tracks that are way more “video game music” than anything we’ve heard in the series by being more cute, or pop melodic, or dancier, etc. I think there are some similarities to Aihara’s Arika works before this game in their instrumentation and composition, though less intense and complicated because this is a soccer management sim and not a fighting game. There’s also bagpipes in several tracks. Is that a sports thing? I feel like that can’t possibly be a globally-recognized indicator of sports, but maybe this game gets more European than previous ones did and bagpipes are from somewhere in Europe right.

Two of the streamed tracks are original compositions by Aihara that were included on the soundtrack releases, both of which are versions of the main theme that also appears in a few other tracks in the game; they’re both orchestral with a little bit of bagpipes and drumkit, with one featuring crowd chanting and the other getting a little synthier. The other streamed tracks I believe are all country anthems, though I didn’t recognize a lot of them so there’s a chance that not all of them are; if they’re not all anthems, they’re in similar enough stately, lyrical orchestral styles that they sound like they are. The anthems that I recognized are European, which is why I suggested Europeanness as a possible explanation for the bagpipes in the last paragraph. I dunno, maybe it doesn’t mean anything and the man just wanted to hear some bagpipes.

I didn’t care for this soundtrack altogether that much, though it’s not objectionable. I tended to like the synthier, non-orchestral tracks because I think they generally had a little better chords and a couple of them have a synth that sounds like punching in numbers on a telephone, but there are some decent moments in some of the orchestral pieces and the combinations some of them have with some synth textures can be nice. The jingles are also way better than the last game, a lot of them are pretty video game-y in having sick synth riffs or random modulations that hit me right in the dopamine producers. I’ve kind of written myself into a corner by mentioning the jingles in my posts for the first games so now I have to keep bringing them up every time.

Recommended tracks:

  • Office” is about as jazzy as the soundtrack gets, very chill and also one of the telephone noises tracks

  • Unhappiness 1” had my favorite overall synth noises in it, some slightly tense VN dialogue vibes in this one

  • Club Establishment” is pretty short but I liked the orchestration in this the most of all the orchestral tracks

  • Beginning of the Month” is bagpipes EDM, which I guess is a genre now? Thanks, Aihara

  • Fantasia 2002” is the ending theme and it turns out it was truncated by about a minute and a half to fit on the original physical soundtrack release, though as you can hear from the full version the extra material is just continued rehashing of earlier material and a somewhat abrupt ending

(track titles except the last are unofficial translations by me of titles from the sound test)

The Festival Of Gaming 2026

Mar. 13th, 2026 11:45 pm
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Posted by Sortition Social

Entry syndicated from videodante [feed link]

I really didn't expect to have such a great time at the Festival Of Gaming1 this year as I did! It was lovely. I feel like I always forget how rejuvenating it is to be around a lot of people who are incredibly good at and/or interested in the things that they do, and GDC (now the Festival of Gaming) was great for that.

I think my first GDC was back in like 2016, give or take, and while I took a hefty break in the middle there (due to The Unpleasantness after 2020) coming back this year felt more or less like coming back home. Yerba Buena Park was, as usual, the real highlight of the experience, hosting basically a weeklong Chill Hangout Vibes spot with generally minimal AAA weirdness intruding therein.

I think there was kind of a minor freakout about the Festival of Gaming1 putting up some small fencing in Yerba Buena, I am going to tell you right now that 90% of that was fearmongering from people who weren't there. The fences were primarily to place a bit of a barrier between the food carts (local vendors!) and music zone (your mileage may vary there but I found it perfectly reasonable) and the more freeform hangout zones with more shade and seating opportunities. It was not blocked to the public any more than YBG is usually, the fences were not guarded and passes were not checked. Okay I will shut up about FenceGate now.

I had the opportunity to go to the Indie Games Festival Awards (generally referred to as the IGFs, or, as they should be pronounced, "eee-gifs") and sit at the Big Boy tables because I was a consultant on HORSES. The real heroes on that game were, of course, the folks at Santa Ragione and my now two-time award winning editor/writer/localizer friend Arden Ripley. Arden did all of the english localization work on HORSES and I did a couple hours of pro bono consultation and gave them about 7 pages of notes. But Santa Ragione is a lovely and gregarious group of strange, fascinating Italians who love to make weird games and I felt incredibly honored to sit with them during the celebrations.

The IGFs really did rejuvenate me as much as the week of seeing people did, honestly — I turned to Arden during the ceremony and said as much but with only a couple exceptions I think every single game is something I want to check out. The games nominated as Student Games especially looked astounding — the winner, Poco, for sure, but everything in that category looked amazing.

I was somewhat expecting the parties at the Festival Of Gaming1 this year to be more… lowkey, and partially because I am now a full Thirty-Something years old and not exactly down to get ripped off my ass on drinks every night, and to a degree that was true — but also I was pleasantly surprised that basically every night I had a great time with someone or other. Getting a hotel right next to the Festival Of Gaming1 standby Golden Gate Taproom certainly didn't hurt either.

It wasn't without some classic Festival Of Gaming1 weirdness. The Moscone West Hall had one vomit-inducing partner booth per floor, including the Google Cloud AI showcase that didn't work, the XSolla Payment Platform web3 book giveaway, and the "miscellaneous AI shovelware" zone on level 3.

The poor Expo Hall was also not in a great state this year — I'm probably not the first to point out that it was… just kind of sparse. Yes. there were the requisite giant AI shovelware company booths, and a fair few international pavilions that braved the current wave of US border fascism, but large gaming companies were notably absent — no Sony, no Nintendo, no Ubisoft or whatever as far as I could tell.

There was a fair bit of Chinese company representation — Tencent primarily but not only. This doesn't really surprise me given that Chinese gaming is considerably bigger and more profitable than basically any other part of the world right now, and other than the AI junk I do think it is neat to see so much from China there. I could not be arsed to care about Love and Deepspace due to it being a game about pretty boys that is against TOS to talk about being gay with but there is clearly an audience for that that is getting something from it.

There was a general lack of international indie representation at the event, and this also was not particularly surprising. It's one thing to make the trip to the United States of America under the protective umbrella of a capitalist entity, it's a lot harder to do so as an individual artist. This isn't exactly the fault of the Festival Of Gaming1, but it's hard to not feel the absence of the international friends that usually had made trips to SF for the event.

So obviously yes the vibes were a little weird, and also I'm sure I'm forgetting a few things that I might get back to later, but all in all I had a good time. Even with the weirdness, I feel like I had a tremendously rejuvenating week. No matter how much the world tries to destroy the fun of it, getting a bunch of people in the same place who really care about the art is hard to fuck up.

Special shoutouts to new and old friends Jacob, Emma, Janet, Jake, Mike, Andrea, Stefano, Lorenzo, Austin, Everest, Arden, Priscilla, Kevin, Laura, Brendon, Cat, Meredith, Jocelyn, Milo, Rob, Shawn, JP, Spencer, Natalie, AK, Books, Tyler, Max, Nick, and anyone else who I had fleeting or long conversations with. If you're reading this and thinking "wait where's my name, we talked too" then I'm sorry. There were a lot of people there, okay. Leave a comment if you want to say hi!!


As always, you can find me and this post on mastodon, or on the RSS feed for this very website. Thanks for reading. I love you.

  1. Formerly known as GDC.

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Posted by Greg Jensen

Entry syndicated from Bulletin Board Nonsense [feed link]

Postcard credit: Ad the Paris Catacombs (c. 2000s).

Pin: Peter Chiykowski.

Cards:

  • "Dance Of The Dead" (Randy Gallegos, 1995), from Magic: The Gathering - Ice Age, published by Wizards of the Coast.
  • "Lost In The Catacombs" from Mythos (1996), card game by Charlie Krank, published by Chaosium.
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Posted by CHz

Entry syndicated from Alterna Citizen Program M-00: Init (System Noise) [feed link]

By Shinichiro Sato

Game info: Sega Retro (Tokudaigou 1, Tokudaigou 2)
Listening: physical soundtrack (tracks 18-21, incomplete), digital soundtrack (tracks 31-34, incomplete)

Credits

Sound Technical Director: Masaru Setsumaru
Sound Director: Hiroyuki Hamada
SE: Tomomitsu Matsushita
BGM: Shinichiro Sato
Engineer: Hirokazu Akashi
Assistant Engineer: Yoshitada Miya, Sawako Sogabe

The physical soundtrack release includes an overall list of composers for the entire music selection; Shinichiro Sato is not included but Hiroyuki Hamada is, suggesting that Hamada may have been the composer of the four included pieces. “The album’s credits are bad” is another perfectly viable explanation, however.

Info

Sakatsuku Tokudaigou is an expanded edition of the first Dreamcast game with additional team and player data, along with some other gameplay enhancements apparently. They also decided to completely replace the soundtrack for some reason, outsourcing the music and sound effects to longtime game audio company T’s MUSIC. The sole explicit music credit is to Shinichiro Sato, who worked on a bunch of different games for the company over a period of 15-20 years. I haven’t heard a lot by Sato so I can’t tell you much about him, but he did do a few interesting tracks for the game July, like whatever the heck this battle theme is.

This game has a little bit of jazz fusion in the vein of the first few games (though a little more electric guitar heavy) in the “Sports News” tracks, but for the most part the soundtrack has switched over to Latin jazz-y music with the addition of a bunch of piano montunos and chord claves, as well as an increase in brass and electric guitar shredding. There’s also a little bit of a bluesy tinge to a few tracks, plus a little orchestral and an occasional one-off style like reggae. But mainly the Latin jazz thing, you’ll notice the difference immediately just on the title screen.

I didn’t like this as much as Shiratsu’s last two scores for the series, but it’s not bad at all. Mainly what I like about it is that a bunch of the tracks have some nice chord changes in them, though a lot of the time it’s just a vamp between two or three chords and not a longer, more complex progression. Aside from that aspect, the music is otherwise fairly straightforward, though some of the guitar shredding is fun. Unfortunately, this time around I thought the jingles, which are now mostly in a little more of a rock/metal style, weren’t as good, but the game over jingles specifically are more jazzy in the style of the earlier games and I liked ’em.

In 2001, SEGA would release another update, Sakatsuku Tokudaigou 2, but they didn’t change the music at all, at least as far as the sound test is concerned. The first three games all had a couple of movie tracks that don’t appear in the sound test, and I can’t rule out the possibility that the Tokudaigou games do too and there are differences between the two games in that area.

Recommended tracks:

  • Large City” goes super Pokémon mode at 0:32 for some reason

  • Unhappiness 2” is the reggae-ish track, I like the way the wind melody and background figure combine

  • Sports News 2” is the beefiest of the news themes, dunno why the keyboard solo just kind of ends though

  • Opening” has a more bluesy/oldies first minute before activating later with the guitar shredding

  • Closing / Setup” has a rare acoustic guitar appearance

(track titles are unofficial translations by me of titles from the sound test)

Miranda Tuesday Doesn't Deserve This

Mar. 11th, 2026 03:34 pm
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Posted by Sortition Social

Entry syndicated from Maybeelse.site [feed link]

Miranda “Dove” Tuesday, Janitor First Class, really doesn’t deserve what’s about to happen to her.
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Posted by Greg Jensen

Entry syndicated from Bulletin Board Nonsense [feed link]

Postcard credit: "Courrier Top Secret" (Béatrice Douillet, Undated).

Cutout: Le Monde Diplomatique: Manière De Voir (July, 2023).

Stickers: aconfuseddragonThis artist was a friend of eggbug., purchased from her shop.

Card: "Technological Espionage" from Babylon 5 Collectible Card Game: Deluxe (1998), published by Precedence Entertainment.

6/3/25

Mar. 16th, 2026 11:00 pm
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Posted by Sortition Social

Entry syndicated from Everest Pipkin [feed link]

6/3/25 - In an era of slop / make aalittle thing out of clay

Prime Cuts

Mar. 10th, 2026 11:00 am
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Posted by Greg Jensen

Entry syndicated from Bulletin Board Nonsense [feed link]

Postcard credit: "The Temple and Village of Derr" (Franz Christian Gau, 1822).

Pin: Kory BingThis artist was a friend of eggbug., available from The Plesiostore.

Sticker: Deltarune, purchased from Fangamer.

Cards:

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Posted by Greg Jensen

Entry syndicated from Bulletin Board Nonsense [feed link]

Stickers:

Cards:

  • "Tarasque" (Peter Pracownik, 1994), from the Wyvern, card game by Mike Fitzgerald, published by U.S. Games Systems, Inc.
  • "Chalice" (Kieran Yanner, 2013), from Pathfinder Cards: Wrath of the Righteous, published by Paizo.

Release: DEMO (0.3.2 Release)

Mar. 12th, 2026 11:00 pm
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Posted by Chillin

Entry syndicated from Traversal (chillincreative.cc) [feed link]

A small update to the demo has been released! Update 0.3.2 fixes some debug code oversights and updates​​ some Outline Island dialogue. — Visit the original page for download links, patch notes, and visuals! https://chillincreative.cc/traversal/devlogs/0.3.2

Why are rituals?

Mar. 11th, 2026 11:01 pm
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Posted by Naman Sood

Entry syndicated from Prose [feed link]

An idle thought that occurred while eating a sandwich.

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